transferSkinCluster – Plugin for Maya

For a while now we have been using a custom script to export and import skin weights but a recent project made it necessary to re-work the code because it was just too slow for more complex meshes. Of course the task of transferring skin weights is nothing new and there are a bunch of [...]

iSkinDeform – Maya Mesh Deformer

While working on the Maya plugins iDisplace and iCollide I came across the idea for additional deformers. The maya bonus tools 2013 comes with the slide components tool, which allows to slide components over a surface during the modeling process while maintaining the shape (thanks to Steven Roselle for his awesome work). So the idea [...]

iCollide – Maya Collision Deformer

For quite some time I have been looking for a simple collision effect that could be used as a deformer. Unfortunately Maya doesn’t provide such a deformer without having to use soft bodies, nCloth nodes or muscle objects. The problem is that all these solutions are somewhat simulation based and time dependent and are maybe [...]

iDisplace – Maya Displacement Deformer

NEW VERSION! Just recently I was again in the need for a displacement deformer, but since Maya lacks such a basic deformer in it’s toolset I planned to use the great DisplaceD deformer, available on creativeCrash. Unfortunately the plugin doesn’t support Maya 2013, even though we are already halfway to Maya 2014. Since I needed [...]

Linear color chooser for Maya

The color picker in Autodesk Maya still lacks the ability to properly choose colors respecting any linear workflow settings. A current workaround is to introduce a gamma node which can be quite tedious even though a couple of scripts out there can help with the work. But still it results in more nodes being brought [...]

bunnyburg renderfarm

We finally made it – brave rabbit’s first renderfarm ‘bunnyburg’ is up and running. After lots of planning, research, bending metal and drilling holes our six node renderfarm is already crunching it’s way through current renderjobs with 81.6 GHz of renderpower and 96 GB of RAM. It’s been quite a task finding the right components [...]

Export a custom rig with animation from Maya to Unity

This tutorial is about how to transfer a custom rig including animation from Autodesk Maya to a game engine such as Unity. The main problem for this process is that most of what makes up a character rig, such as controls, constraints, connections, expressions will not always get properly imported into the game engine. One [...]

Simple Character Rigging in Maya – Tutorial Series

This rigging series for maya is the summary of my rigging lectures at the school I am teaching. I found that complicated workflows such as rigging can be never slow enough when doing it in the classroom. Especially the basics of rigging can be overwhelming for inexperienced users and so I thought I’d put together [...]

Galloping horse with rider

Quick rendering of an animation we did for a client. This animation was the reason to develop the Quadruped Rigger that is available on our site. Since the job didn’t include any texturing or rendering we did a quick clay render to showcase the animation.

Linear Workflow – Seminar PDF

Linear workflow has already taken its place in our every day work and not too long ago it was a concept that was somewhat clear but also a bit fuzzy to implement in projects at that time. But as the current tools have a much better implementation of linear workflow making the process a lot [...]

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