This little tutorial is about how the per-point emission rates of particle objects work in Maya. This can be used to generate a variety of particle effects, including the easy creation of fireworks. I don’t want to go into too much detail here but to point out a basic guideline. go to Particles/Create Emitter (options) [...]
This tutorial is about how to utilize the texture emission available with particles in Maya and make an object dissolve. In order to keep this as short as possible I left out all the little tweaks to make this pretty but to keep the focus on the essentials. Building the basic setup create a plane [...]