Archive for July, 2011

Maya – display override issue with display layers

There is a small issue with deleting display layers in Maya that have already objects assigned to them. Usually when you add objects to a display layer the drawing overrides are turned on to be controlled by the display layer. The bugging part is, when you delete the layer the drawing override will remain being [...]

IK handle update bug in Maya 2012

This bug has been fixed for Maya 2013. There seems to be a bug with either the ik solver or the ik handles in Maya 2012 when loading a scene. Recently I noticed that a rig from two different scenes of two different projects, set up in Maya 2012, wouldn’t move as expected when the [...]

QTown – Version 2 – PREVIEW

Ok, everyone. This is really exciting as I finally managed to include some automatic UV texturing into my QTown script. I wanted to do this from the beginning but after I was done with the first version there was not enough brain left to think about how to texture the resulting geometry. But eventually I [...]

Quadruped Rigger – automated rigging for four legged characters

For a recent production it was necessary to create a running horse and even with having done quite some character animations this was the first time we were dealing with four legs. That itself was not the problem but of course a rig was needed. And so I thought that if I already spend some [...]

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