This rigging series for maya is the summary of my rigging lectures at the school I am teaching. I found that complicated workflows such as rigging can be never slow enough when doing it in the classroom. Especially the basics of rigging can be overwhelming for inexperienced users and so I thought I’d put together [...]
Quick rendering of an animation we did for a client. This animation was the reason to develop the Quadruped Rigger that is available on our site. Since the job didn’t include any texturing or rendering we did a quick clay render to showcase the animation.