Archive for January, 2012

bunnyburg renderfarm

We finally made it – brave rabbit’s first renderfarm ‘bunnyburg’ is up and running. After lots of planning, research, bending metal and drilling holes our six node renderfarm is already crunching it’s way through current renderjobs with 81.6 GHz of renderpower and 96 GB of RAM. It’s been quite a task finding the right components [...]

Export a custom rig with animation from Maya to Unity

This tutorial is about how to transfer a custom rig including animation from Autodesk Maya to a game engine such as Unity. The main problem for this process is that most of what makes up a character rig, such as controls, constraints, connections, expressions will not always get properly imported into the game engine. One [...]

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