NEW VERSION! extractDeltas is now also available for windows! Quite some time ago I stumbled across a pretty neat plugin for maya that is designed to help with modeling corrective blendshapes. I don’t remember where I found it but it came with an Xcode project and I think the credits go to James Jacobs, whos [...]
After a long and thoughough period of testing with lots and lots of render hours it’s finally time to end the beta stage of Pipeline and get into the final release. My last post about the beta-version of Pipeline is already pretty outdated and so I thought I post about the new stuff going on. [...]
The upcoming Pipeline Render Manager for OS X is a simple but straightforward network render manager supporting various render systems. Usability and easy handling were given the main focus without having the user to deal with complex system and network setups. The tool is currently in beta, a public beta will be available soon. Up [...]
RenderBucket helps with rendering scene files from Autodesk Maya on a single computer running OS X. It has the ability to handle multiple job files as one batch while giving access to the most commonly used render flags through an easy to use interface. RenderBucket features a job progression area that informs the user about [...]