After a long and thoughough period of testing with lots and lots of render hours it’s finally time to end the beta stage of Pipeline and get into the final release. My last post about the beta-version of Pipeline is already pretty outdated and so I thought I post about the new stuff going on. [...]
The upcoming Pipeline Render Manager for OS X is a simple but straightforward network render manager supporting various render systems. Usability and easy handling were given the main focus without having the user to deal with complex system and network setups. The tool is currently in beta, a public beta will be available soon. Up [...]
RenderBucket helps with rendering scene files from Autodesk Maya on a single computer running OS X. It has the ability to handle multiple job files as one batch while giving access to the most commonly used render flags through an easy to use interface. RenderBucket features a job progression area that informs the user about [...]
The compositing of the short was very basic and down-to-earth due to the fact that we had such a limited time for completion. For that the composition is nothing big, except for the good amount of layers and passes that had to get comped together. All in all there are 59 layers in the shake [...]
Dieses Video is aufgrund einer Frage eines Studenten entstanden. Beschrieben wird das Problem und der Workflow für den Fall, dass eine Reihe von Renderszenen vorliegen, welche für das Rendering mit Rendereinstellungen ausgestattet werden müssen, ohne den Arbeitsaufwand drastisch ansteigen zu lassen.
I recently found that managing the rendering in maya with the render layers while rendering with renderman for maya, the result isn’t always predictable. It seems that some overrides (it appears to be random) addressed to the layers can be left out during the final rendering. In my case it happened two times with one [...]