For a while now we have been using a custom script to export and import skin weights but a recent project made it necessary to re-work the code because it was just too slow for more complex meshes. Of course the task of transferring skin weights is nothing new and there are a bunch of [...]
NEW VERSION! Just recently I was again in the need for a displacement deformer, but since Maya lacks such a basic deformer in it’s toolset I planned to use the great DisplaceD deformer, available on creativeCrash. Unfortunately the plugin doesn’t support Maya 2013, even though we are already halfway to Maya 2014. Since I needed [...]
The color picker in Autodesk Maya still lacks the ability to properly choose colors respecting any linear workflow settings. A current workaround is to introduce a gamma node which can be quite tedious even though a couple of scripts out there can help with the work. But still it results in more nodes being brought [...]
Finally it’s time to release the new version to the public. I am very excited about the new features and all in all QTown has grown to a pretty nice and convenient tool to generate some midground to background cities*. Initially intended to create only some greeble-like structures to populate the scene and make simple [...]
Alright, time for another script that I wrote recently to help me during some productions. It’s for distributing objects across a surface and yes, I am aware of the fact that there are already some (and quite useful) scripts available. But everything I tried didn’t give the expected results, no matter how the process worked. [...]
RenderBucket helps with rendering scene files from Autodesk Maya on a single computer running OS X. It has the ability to handle multiple job files as one batch while giving access to the most commonly used render flags through an easy to use interface. RenderBucket features a job progression area that informs the user about [...]